/*
E:\16Bit\Bitmap\Im_Game_Win_01_Bottom.h
	bmp file size:		4664
	bmp data offset:	54
	bmp data width:		48
	bmp data height:	48
	bmp data size:		4608
	RLE bmp data size:	274
*/


const unsigned char Im_Game_Win_01_Bottom[] __attribute__((section(".flash"))) =
{
0x7f,0x3a,0xe3,0x7f,0x3a,0xe3,0x7f,0x3a,0xe3,0x7f,0x3a,0xe3,0x7f,0x3a,0xe3,0x7f,
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0xe3,0x7f,0x3a,0xe3,0x3c,0x3a,0xe3,0x85,0x19,0xe3,0x19,0xdf,0x19,0xe3,0x19,0xdf,
0x19,0xe3,0x05,0x19,0xdf,0x84,0x19,0xe3,0x19,0xdf,0x19,0xdf,0x19,0xe3,0x05,0x19,
0xdf,0x81,0x19,0xe3,0x0a,0x19,0xdf,0x88,0x19,0xe3,0x19,0xdf,0x19,0xe3,0x19,0xdf,
0x19,0xdf,0x19,0xe3,0x19,0xdf,0x19,0xe3,0x07,0x19,0xdf,0x83,0x19,0xe3,0x19,0xdf,
0x19,0xe3,0x30,0x19,0xdf,0x06,0xd7,0xda,0x83,0xf7,0xda,0xd7,0xda,0xf7,0xda,0x06,
0xd7,0xda,0x8e,0xf7,0xda,0xf7,0xda,0xf7,0xda,0xd7,0xda,0xd7,0xda,0xd7,0xda,0xf7,
0xda,0xf7,0xda,0xd7,0xda,0xf7,0xda,0xf7,0xda,0xf7,0xda,0xd7,0xda,0xf7,0xda,0x0a,
0xd7,0xda,0x85,0xf7,0xda,0xd7,0xda,0xf7,0xda,0xf7,0xda,0xf7,0xda,0x04,0xd7,0xda,
0x30,0xb6,0xd6,0x96,0x95,0xce,0x94,0xd2,0x95,0xce,0x94,0xd2,0x95,0xce,0x95,0xce,
0x94,0xd2,0x95,0xce,0x94,0xd2,0x95,0xce,0x94,0xd2,0x95,0xce,0x95,0xce,0x94,0xd2,
0x95,0xce,0x94,0xd2,0x95,0xce,0x94,0xd2,0x95,0xce,0x95,0xce,0x95,0xce,0x94,0xd2,
0x08,0x95,0xce,0x81,0xb4,0xd2,0x04,0x95,0xce,0x8d,0x94,0xd2,0x95,0xce,0x95,0xce,
0x94,0xd2,0x95,0xce,0x95,0xce,0x94,0xd2,0x95,0xce,0x94,0xd2,0x95,0xce,0x95,0xce,
0x95,0xce,0xb4,0xd2,0x1e,0x52,0xca,0x81,0x53,0xca,0x10,0x52,0xca,0x81,0x53,0xca,
0x30,0x31,0xc6,0x30,0xf0,0xbd,0x30,0x95,0xce,0x7f,0xd8,0x8d,0x7f,0xd8,0x8d,0x22,
0xd8,0x8d
};
